Megadrive core: as good as it gets?


Here’s an updated snapshot of the FPGA Megadrive / Genesis core for both Chameleon64 and MIST with the latest memory speed improvements. I’m hopeful that this will pretty much eliminate the sprite issues that have been present in previous releases:

17 thoughts on “Megadrive core: as good as it gets?

  1. Thanks very much for the efforts , it’s much appreciated to have someone still working on MIST cores 🙂

    Loading on to my MIST now for a play test!

  2. Hi AMR,
    i have try to send you an email into Atari-Forum but seems newbie can’t use that feature.
    I have some knowledge into Megadrive hadware and a working toolchain for
    making demo ( i use SGDK).
    If you agree/need i will be very happy to help you.
    I can provide some sample demo with for testing sprite,Background priority
    , simple sound etc..
    Could you tell me how can i send you a private message ?

  3. Going to give the update a try. Do you ask “Is this as good as it gets?” because the core is now near perfection or because it is “as good as can be” based on FPGA space left, etc.?

  4. Thank you Mr. Robinson for the latest changes! You often tell us that the FPGA in the MIST is used up. Have you ever thought about switching to MISTer? It has much more FPGA capacity and also a powerful ARM core (Hybrid Emulation?). Your code including changes has already been ported. If you had more capacity, could you push the core even further? I use the MISTer myself, it is also open source and if you have any questions, please contact me. If you need a donation, feel free to contact me too!
    Thank you for your efforts.

    • Thanks for the recommendation. I’m aware of the MISTer project and it looks very interesting, but I have too many other projects on the go right now to get involved with another FPGA platform!

  5. Hi, thanks for the update. Is DE2 not working anymore? I just tried with the current source code, but I’m getting a black screen after reading the ROM.

    DE1 have some missing files, fails to build

    • I thought DE2 was still working – I like to use the DE2 when developing since it’s nice and roomy, and fairly quick to build for. I’ll take a look when I get a chance.

      I should probably remove the DE1 target – there’s no chance of the updated core fitting in the EP2C20.

      • Thanks! I believe I saw some DE1 version, but without FM sound (maybe yours?). It could be a possibility for those who still have a DE1, now, to play with the perfect sprites. Or even without FM no longer fit on DE1 anymore?

        Anyway, thanks for your efforts, I really appreciated.

        • This version works on DE1 – – but requires the ROM to be uploaded into the DE1’s flash. Phoboz ported it to MIST, incorporating my ZPU-based control module from my ports of the OneChipMSX and PC Engine cores. This version can load ROMs from SD card, and is the basis of the versions with FM sound, but no longer fits in the DE1 even without sound due to lack of block RAM.

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